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How to Convert Mouse Sensitivity Between Games Without Ruining Your Aim

If you play multiple competitive shooters such as Counter-Strike 2 and Valorant, switching from one to another can make your mouse sensitivity feel wrong, even when you use the same mouse and DPI.

The reason is simple: an in-game sensitivity value is not universal. In other words, different games interpret it differently. A sensitivity of 1 in one game can produce a different amount of camera movement in another.

A sensitivity converter solves this annoying problem by translating your setting from one game’s scale to another. If you are constantly switching between Valorant and CS2, the basic conversion is straightforward. Just use this formula:

Valorant sensitivity × 3.18 = CS2 sensitivity

The Key Sensitivity Measurement That Transfers Between Games 

Players often compare sensitivity using eDPI. The formula for that is simple:

eDPI = mouse DPI × in-game sensitivity

The problem is that eDPI is only meaningful within the sensitivity scale used by a particular video game. CS2 and Valorant do not use the same scale. Therefore, matching eDPI between them does not recreate the same physical mouse movement. 

The more useful measurement is cm/360. This tells you how many centimetres you need to move your mouse across the desk to turn your character by exactly 360 degrees.

The formula is:

cm/360 = 914.4 ÷ (DPI × sensitivity × yaw)

For example, Valorant 0.4 at 800 DPI gives:

914.4 ÷ (800 × 0.4 × 0.07) = 40.82 cm

After converting that sensitivity to CS2:

914.4 ÷ (800 × 1.2727 × 0.022) = 40.82 cm

The identical result is the important part. Your in-game sensitivity numbers are different, but your mouse still travels the same physical distance for a complete 360-degree turn.

MeasurementWhat It Tells YouUseful Across Different Games?
DPIMouse sensor sensitivityYes, if kept the same
In-game sensitivityGame-specific multiplierNo
eDPIDPI × in-game sensitivityMainly within the same game
cm/360Physical mouse distance for one full turnYes

How to Convert Valorant Sens to CS2 Using the Correct Maths 

Every game you play converts mouse input into camera rotation using its own sensitivity scale. One way to describe that scale is through yaw: the number of degrees the camera rotates for each mouse count when mouse sensitivity is set to 1.

For this conversion:

GameApproximate Yaw Value
Valorant0.07
CS20.022

Divide the Valorant yaw value by the CS2 value: 0.07 ÷ 0.022 = 3.1818. That gives you the conversion multiplier of ~3.18. If you don’t like Maths, just use a Valorant to CS2 sensitivity converter.

What to Check Before Converting Your Mouse Sensitivity 

A sensitivity conversion only works properly if the rest of your mouse setup remains consistent. Before converting anything, check these four settings:

  • Use the same DPI in both games. If you use 800 DPI in Valorant, use 800 DPI in CS2 as well.
  • Set Windows pointer speed to 6/11.
  • Turn Enhance Pointer Precision off in Windows mouse settings.
  • Make sure both games are using raw mouse input, so normal desktop pointer behaviour does not interfere with the conversion.

Once these are consistent, change the in-game sensitivity and leave the other variables alone. Otherwise, you may end up blaming the conversion for a difference caused by DPI, Windows acceleration or another mouse setting.

Settings That Do Not Transfer Between Games 

Matching cm/360 does not make two FPS games like Valorant and CS2 feel identical. Several important settings and visual characteristics remain game-specific.

SettingDoes It Transfer Directly?Why It Matters
Hip-fire cm/360YesPhysical mouse travel can be matched
eDPINoGame sensitivity scales differ
Scoped sensitivityNot reliablyZoom systems differ
ADS sensitivityNot reliablyEach game handles ADS differently
Field of viewNoChanges perceived movement speed
Aspect ratioNoChanges visual presentation
ResolutionNoCan affect perceived movement
Mouse accelerationOnly if matchedAlters movement behaviour

Field of View

Field of view changes how much of the game world you can see at any given moment. A wider FOV can make movement appear slower because more of the surrounding environment is visible. A narrower FOV can make exactly the same rotation appear faster. That means two games can have identical cm/360 values and still feel different.

Aspect Ratio and Resolution

Changing aspect ratio or resolution can affect how movement looks on your screen. They may not always change how far your hand moves for a complete rotation, but they will often change your perception of speed. Do not change your sensitivity just to compensate for a visual difference.

Scoped and ADS Sensitivity

Valorant and CS2 do not use identical zoom systems, so a correct hip-fire conversion does not guarantee identical scoped aiming. Treat scoped sensitivity in these games as a separate setting.

Mouse Acceleration

Mouse acceleration changes the relationship between how far and how quickly you move your mouse. With acceleration enabled, two movements covering the same physical distance can produce different results depending on speed. That makes simple conversion less reliable.

Why an Accurate Sensitivity Conversion Can Still Feel Wrong 

You can calculate everything correctly and still load into the new game thinking that it feels too fast. That does not necessarily mean the conversion is wrong. A lot of things can affect your perception:

  • field of view
  • movement speed
  • weapon animations
  • recoil behaviour
  • crosshair design
  • map scale
  • character models
  • visual effects
  • scoped behaviour

These factors can make identical physical mouse movements feel noticeably different. This is where many players make the following mistake: they convert their sensitivity correctly, play for a while, decide the new sensitivity feels strange and immediately change it again. That removes the stable baseline they just created.

A better approach is:

  1. Start with the mathematically converted value.
  2. Keep it unchanged for several sessions.
  3. Give yourself a few days to adapt.
  4. If possible, test it for around a week.
  5. Make small changes only if it still feels consistently wrong.

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Frequently Asked Questions

What multiplier converts Valorant sensitivity to CS2?

Multiply your Valorant sensitivity by approximately 3.18.

Can you compare eDPI across different games?

No. eDPI is most useful within the same game because sensitivity scales differ.

What does cm/360 measure, and why is it useful?

Cm/360 measures the physical mouse distance needed for a full 360-degree turn.

Can Apex Legends and CS2 use the same sensitivity value?

Yes, for standard hip-fire sensitivity at matching DPI, they generally convert 1:1.

Why can a correctly converted sensitivity still feel too fast?

Differences in FOV, movement, animations and other visual factors can change how sensitivity feels.

Meta title and meta description

Meta title: Convert Valorant Sens to CS2 Without Ruining Your Aim

Meta description: Learn how to convert Valorant sensitivity to CS2, why the 3.18 multiplier works, how cm/360 compares, and which settings do not transfer.